Mikeware is entering its third era now in 2024 and beyond with the introduction of our third major logo:
Michael A. Hawker and Brett Wortzman presented this talk at PAXDev 2014 about how non-educational games can have educational value in the classroom. Synopsis:
Space Battle 2014 was a success. More details will follow on this post in the near future.
We've started another web series entitled 'First Play' where we play games for the first time and comment on their design points.
Today, we introduce you to a new gamemode-in-a-box for Minecraft: Master Hardcore Mode.
PaddleSpace is Mikeware's Magnum Opus, which unfortunately has been laying dormant for too many years... Originally created in 2007 it evolved to a point beyond its creator's control. That is planning to change in 2014.
Check out the Let's Play video of Gamius Type IV we found:
Once again students were tasked with creating their own autonomous space ships which could navigate the harsh physics of space on their own without their programmer's interaction. However, unlike last year where they simply had to collect Baubles to score points, this year, they had to bring the Baubles back to their home base before points would be scored.
As mentioned previously, we recreated a classic arcade game in the Advanced Placement Computer Science case study GridWorld.
GridWorld involves programming 'Actors' within a grid system. This was a natural fit for 'Pellet-Man' and is a good exercise for students to work on something exciting and challenging while reinforcing their new knowledge of inheritance and practice using the system found on their AP exam.
This is an older Minecraft project of mine from over a year or so ago. Figured it was about time to post some more info about it. Enjoy the video!
Set in a city ravaged by a zombie outbreak, the player must survive as they trek though the infested streets and reach the only escape - a helicopter at the top of a skyscraper across the city!
Many hours were put into building the city from the ground up and even wiring triggers for in-game-events over the course of 4-5 weeks. Players are given the option of exploring the city or fast tracking it through to the escape route. Players decide at their own pace when they want to complete the level. Exploring the city yields interesting side-quests that supplement the main story and many item-drops will give the player an advantage against the undead citizens.
This project was completed by four of us for a night class in game design. It was completed by myself (Michael A. Hawker), Melissa Henry, Howard Smith, and he who shall remain nameless...
Hit the jump for more project details and a breakdown of responsibilities of each team member. As well as additional photos.
The video clip shows a round from our final tournament. The server was written using Python and PyGame.
Find out more about Suitor 2 in this lovely HD video also showcasing the fabulous Samsung Focus.
Sequel to the award-winning 2009 puzzle game Suitor. Suitor is an addictively challenging strategic puzzle game with endless possibilities.
After three long years, two months and a day Mikeware's pivotal "Mine Trooper" game is ready for release! Hurray!