Set in a city ravaged by a zombie outbreak, the player must survive as they trek though the infested streets and reach the only escape - a helicopter at the top of a skyscraper across the city!
Many hours were put into building the city from the ground up and even wiring triggers for in-game-events over the course of 4-5 weeks. Players are given the option of exploring the city or fast tracking it through to the escape route. Players decide at their own pace when they want to complete the level. Exploring the city yields interesting side-quests that supplement the main story and many item-drops will give the player an advantage against the undead citizens.
This project was completed by four of us for a night class in game design. It was completed by myself (Michael A. Hawker), Melissa Henry, Howard Smith, and he who shall remain nameless...
Hit the jump for more project details and a breakdown of responsibilities of each team member. As well as additional photos.
Major elements in the Game
Team Members
Melissa Henry
Howard Smith
Michael A. Hawker
Wiring/Code for:
Game Start/end
Quest messages and progression
Event/action Triggers
Switches, buttons, door panels, and teleporting
Enemy encounters/spawning
Elevators
Lighting
Puzzles
Item Drops
Environment (time of day)
Underground Parking Garage
Road system
Skyscraper
1st Floor (Skyscraper)
Rubble
Nameless
Story and Questing:
Main Story progression/script
Side quest progression/script
NPC interaction
Quest trigger messages
Item usage/drops
End game conditions (alternate ending messages)
Fire Department
Mall
Police Department
Gas Station
Sky Scraper Sides
Team Effort