Michael A. Hawker and Brett Wortzman presented this talk at PAXDev 2014 about how non-educational games can have educational value in the classroom. Synopsis:
We've started another web series entitled 'First Play' where we play games for the first time and comment on their design points.
Had a great weekend at PAX and PAXDev! As you may know, at PAXDev we gave a talk on our space simulation project given after the Advanced Placement Computer Science exam this year at Issaquah High School. It was requested that we post the slides to our talk. So without further ado...
Well, it's been a while since posting any news. I'll have an entry about that later.
I must say when I set out to do this task, I figured it wouldn't take me a few days of thinking to figure out. What was I trying to do? Something seemingly simple, a blend of mathematics for the leveling system in my new game...
Aside: Now, I used to love math when I was a kid. I was good at it, it made sense, and it let you do a lot of cool stuff. I still realize its importance, but university pretty much killed my love for math by making me memorize formulas I knew how to use to take tests... And if you don't know already, my memory is like a sieve...
Anyway, the world of video games usually involves a lot of these calculations, and I'll laboriously call back my skills and try and figure things out. Usually this is difficult late at night after working all day, so it'll usually take me a couple of days on and off thinking about the problem in different ways to solve it. This is just another one of those stories...